Home is Where We Age
Developing a Research Method for Studying Home Environments Using 3D Scanning, Wearable Technology, and Accessibility Scores
Creating a cost-benefit analysis for law enforcement agencies for the adoption of 3D scanning technology
POLAR VR EXHIBIT
Interactive display to learn the extreme universe using high-energy neutrinos.
UW VIRTUAL BRAIN PROJECT
Investigating how people make conceptual inferences from visual information.
MOUNT HOREB AREA HISTORY
A Virtual Tour Through the history of the Mount Horeb Area.
Allowing clinicians to virtually see a patient’s home.
A Unity3D Plugin for Non-Head Mounted Virtual Reality Display Systems.